This section includes new curses, as well as several curse variants. Although the most well-known and easily broken types of curses are spells, others are afflictions, from the notorious curse of lycanthropy to foul mummy rot and the esoteric Death Curse of the linnorm.Īll the new curses presented in this section are afflictions and share certain features as a result. They linger far beyond the original malicious words or grave deeds that spawned them. In addition, there are a number of magic items that act like curses.Ĭurses are among the oldest and most deeply feared types of magic. While some curses cause a progressive deterioration, others inflict a static penalty from the moment they are contracted, neither fading over time nor growing worse. Curses can be cured through magic, however, usually via spells such as remove curse and break enchantment. Unlike other afflictions, most curses cannot be cured through a number of successful saving throws. Some even cause the afflicted to slowly rot away, leaving nothing behind but dust. These magic afflictions can have a wide variety of effects, from a simple penalty to certain checks to transforming the victim into a toad. Careless rogues plundering a tomb, drunken heroes insulting a powerful wizard, and foolhardy adventurers who pick up ancient swords all might suffer from curses.
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